The Foibles of Interactive Art
Sarah Boxer has this very funny “Critic’s Notebook” piece in this morning’s New York Times. It describes the writer’s annoyance with four tropes of interactive art — “prurience, ritual, ungraciousness and moral superiority” — and with artwork that doesn’t function as intended.
I hope this piece becomes a standard in course packs. While there’s virtually no art better than fully-theorized, fully-realized interactive work, there’s virtually none worse than pretentious, tired, broken gizmos filling a gallery.
No Comments
No comments yet.
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.

Linkblog Atom Feed