Sarah Boxer has this very funny “Critic’s Notebook” piece in this morning’s New York Times. It describes the writer’s annoyance with four tropes of interactive art — “prurience, ritual, ungraciousness and moral superiority” — and with artwork that doesn’t function as intended.
I hope this piece becomes a standard in course packs. While there’s virtually no art better than fully-theorized, fully-realized interactive work, there’s virtually none worse than pretentious, tired, broken gizmos filling a gallery.
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